Damage Calculator v0.35

Space Combat in a Future Far Far Away

Calculation Log

Attacker

?Attacker BattlegroupOffensive abilities applied to ALL weapon profiles.
Battlegroup Offensive Abilities
?Lethal HitsCritical hits automatically wound the target.
?Sustained Hits (X)Critical hits generate extra hits. Supports D3, D6, etc.
?Devastating WoundsCritical wounds bypass saving throws.
?Re-roll Hit RollsRe-roll failed hit rolls.
?Re-roll Hit Rolls of 1Re-roll unmodified hit rolls of 1.
?Re-roll Wound RollsRe-roll failed wound rolls.
?Re-roll Wound Rolls of 1Re-roll unmodified wound rolls of 1.
?+1 to Hit RollsAdd 1 to hit rolls.
?+1 to Wound RollsAdd 1 to wound rolls.
?Ignores CoverTarget cannot benefit from cover.
?+X StrengthAdd X to the Strength characteristic of all weapons.
?+X AttacksAdd X to the Attacks characteristic of all weapons per model.

Defender

?Defender BattlegroupDefensive modifiers applied to BOTH the defender unit AND attached character.
Battlegroup Defensive Modifiers
?Benefit of Cover+1 to armour saves vs ranged attacks.
?Stealth-1 penalty to hit rolls from ranged attacks.
?-1 AP ModifierReduces incoming AP by 1.
?-1 DamageReduces incoming Damage by 1 (minimum 1).
?Half DamageHalves incoming Damage, rounded up (minimum 1).
?Re-roll Invulnerable 1sRe-roll invulnerable save rolls of 1.
?-1 to Wound RollsSubtract 1 from wound rolls made against this unit.
?-1 ToughnessReduce the defender's Toughness by 1 (minimum 1).
?Sergeant Extra WoundThe last model alive (Sergeant) has 1 extra wound compared to the rest of the squad.
?Attached CharacterWhen a character is attached to a unit, the bodyguard models take wounds first. Remaining damage spills to the character.

Results

Hit Phase
Wound Phase
Save Phase
Final Outcome

Load Preset